Time of the ludum dare |
1d 0:45 |
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Coding |
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14:28 |
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making it display stuff |
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0:45 |
making it move |
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0:23 |
Coding movement |
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0:58 |
pad: dismiss for now |
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0:18 |
gun |
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2:05 |
bug graphique monstre |
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0:04 |
collision |
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0:28 |
more monster |
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0:14 |
border condition |
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0:05 |
some AI |
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1:14 |
scoring |
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0:44 |
PAD again |
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0:31 |
Border again |
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0:34 |
Some refactoring |
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0:25 |
menu and font |
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1:09 |
High score |
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0:43 |
capture Bug |
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0:03 |
Do not kill enemies on wall, and sort… |
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0:31 |
More highscore: in menu |
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0:26 |
menu tuning: introduction text… |
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1:10 |
Porting |
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1:38 |
Ideas and game design |
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1:34 |
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direction of the heros |
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0:43 |
An ideas: what it should do |
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0:06 |
tuning speed, placement |
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0:41 |
fix "This game is too hard" |
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0:04 |
Graphique |
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4:40 |
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some example sprite |
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1:00 |
Drawing another heroes |
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0:07 |
Monster graphic |
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0:50 |
Background and colors |
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2:43 |
Musique and sound |
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3:26 |
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Sound |
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2:38 |
music |
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0:48 |
Others |
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0:37 |
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a blog post |
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0:37 |