| Time of the ludum dare |
1d 0:45 |
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| Coding |
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14:28 |
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| making it display stuff |
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|
0:45 |
| making it move |
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|
0:23 |
| Coding movement |
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|
0:58 |
| pad: dismiss for now |
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|
0:18 |
| gun |
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|
2:05 |
| bug graphique monstre |
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0:04 |
| collision |
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|
0:28 |
| more monster |
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|
0:14 |
| border condition |
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|
0:05 |
| some AI |
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|
1:14 |
| scoring |
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|
0:44 |
| PAD again |
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|
0:31 |
| Border again |
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|
0:34 |
| Some refactoring |
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|
0:25 |
| menu and font |
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|
1:09 |
| High score |
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0:43 |
| capture Bug |
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0:03 |
| Do not kill enemies on wall, and sort… |
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0:31 |
| More highscore: in menu |
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|
0:26 |
| menu tuning: introduction text… |
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1:10 |
| Porting |
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1:38 |
| Ideas and game design |
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1:34 |
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| direction of the heros |
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0:43 |
| An ideas: what it should do |
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0:06 |
| tuning speed, placement |
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|
0:41 |
| fix "This game is too hard" |
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0:04 |
| Graphique |
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4:40 |
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| some example sprite |
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|
1:00 |
| Drawing another heroes |
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|
0:07 |
| Monster graphic |
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|
0:50 |
| Background and colors |
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2:43 |
| Musique and sound |
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3:26 |
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| Sound |
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2:38 |
| music |
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0:48 |
| Others |
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0:37 |
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| a blog post |
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0:37 |