Ludumdare 35
For the Third time, I've submitted a compo to the ludumdare. So I've a new game (source available on github).
Some note about the technology used:
- this is a javascript/html5 game,
- using the phaser framework.
- Code has been wrote using Emacs and js2-mode,
- tested with the
python -m SimpleHTTPServer
http server. Sound:
- sfx is mostly recording of real life sound, edited with Audacity, but I've also used labChirp (inside wine...).
Music is done using Bosca Ceoil.
Next time I will try lmms.
- Graphics are using aseprite (mostly) and gimp (very little)
- Level has been created using Tiled
Most of those tool are free software, Exception are labChirp (we have no source), and Adobe Air/flash that is used by Bosca Ceoil (but Bosca Ceoil is a free software).